Yassine Rahal

Yassine Rahal

Yassine Rahal is one of the top influencer with 7821 audience and 2.26% engagement rate on Instagram. Check out the full profile and start to collaborate.

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Would you be interested in stylized morphs and textures for Metahuman? I’ve been working on custom facial shapes and skin textures for Unreal Engine’s Metahuman ocusing on stylized, expressive designs that break out of the hyper-real mold. Thinking about launching a Patreon to share these assets with other creators. Would you use something like this? Let me know in the comments or tag someone who might be interested! #Metahuman #UnrealEngine #3Dart #MorphTarget #StylizedCharacter #DigitalHumans #IndieDev #VFXartist #GameDev #PatreonCreator

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Me my thoughts, and endless possibilities ????????

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Excited to have contributed to this @audreynuna project and to push creative boundaries as an Unreal Engine cinematographer with the talented @newkinostudio team! What an unforgettable experience! #unrealengine #ue5 #metahuman #musicvideo #3dart #cgi #audreynuna prod co: bigkid  EP: Will Noyce Director: Zac Dov Wiesel CD: Audrey Nuna, Zac Wiesel Producer: Megan Short, Claire Loudis 1st AD: Teddy Alvarez-Nissen Driver: Anthony Espinoza PA: Gavin Bell Director of Photography: Jay Swuen Steadicam: Garet Jatsek 1st AC: Luke Jamison Gaffer: Kevin Garrard Key grip: Jose Caldera  Swing: Moe Alkayed  Production Designer: Eleanora Figueroa Steiner BTS: Diane Lac Wardrobe / Styling: Jill Vincent, Audrey Nuna Wearing @grounds.official (https://www.instagram.com/grounds.official/), @hamcus (https://www.instagram.com/hamcus/), custom @hermanwinters_ (https://www.instagram.com/hermanwinters_/) Hair: Bryan Gaw MUA: Ashley Ysabelle Nails: Marielle Co Teeth: Lisa Michalik Choreographer & MOCAP Movement: Camila Arana Editor: Kamile Daurenoca Sound design: Daryn Ady, Ady Studio Colorist: Brian Charles Intro/outro 3D: Galzxys Additional VFX & 3D: Shea Oracheski Clean up: Danabek Zhulumbetov Animation & Cinematics Studio: NewKino Studio Producer & Cinematic Director: Noah Kim Producer & Creative Technologist: Lucy Cao Associate Producer: Sam Stuart Art Director & Environment: Rose Gold Saxophone Unreal Engine Cinematographer: Yassine Rahal Lead Animator: Lilly Chin Hong Rigging & Camera Artist: Monica Erlano FX TD & Houdini Artist: Astro Crowds Artist: Jose Vidosa Costume & Cloth Simulation Artist: Isabel Wu 3D artist: Sezer Turan Mocap Technicians: Cameron T aylor, Nino Mancuso Mocap Studio: Peel Dev Song produced by: Myles William, Stavros, Anwar Sawyer, John Clark May III Mixed by: Mike Pizza Mastered by: Dale Becker

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I think it’s time for me to make a comeback in the fashion industry, but now as a dad! ????

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inspired by different Pixar movie and more, merges realistic and artistic elements, crafted using MetaHuman, Marvelous Designer, and Blender, and brought to life in Unreal Engine 5. The clothing, created in Marvelous Designer and stylized in Blender, showcases his fashionable and sporty essence with bold colors and dynamic designs. @unrealengine @marvelousdesigner @blender.official @puglifestudio

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Take a look at this video for a sneak peek into the new Unreal Engine Game animation and the Motion Matching system // Metahuman created by me. #unrealengine #ue5 #motion #metahuman #animation #gamedev

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Sculpting Metahuman and modeling @muglerofficial sunglasses with Blender & Unreal Engine, Full RTX for that extra flair ????✨ #digitalfashion #3Dart #Blender #UnrealEngine #RTX #MuglerSunglasses #Metahuman

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Exploring the boundary between 2D and 3D with Metahuman, inspired by Spider-Man: Across the Spider-Verse. Combining hand-drawn elements with computer-generated textures in Unreal Engine. #Metahuman #SpiderVerse #UnrealEngine #2D3Dmix #PostProcessShader

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Testing my Metahuman stylized real-time look with a live link in Unreal Engine using a comic shader. #Metahuman #UnrealEngine #RealTimeRendering #ComicShader #DigitalArt #GameDevelopment #3DAnimation #VirtualReality #TechTesting #CreativeProcess

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